Microservice Architecture & Performance
Navigating the trade-offs of distributed systems, latency bottlenecks, and high-performance backend design.
A technical blog for backend engineers who care about uptime, trade-offs, and production realities.
Deep dives into C++ interview questions, OS internals, memory management, and systems programming patterns.
Explore the architecture of a modern browser, multi-process models, and verify bugs in a massive C++ codebase.
Making LLMs run faster on CPU-only hardware through profiling-driven optimization.
Designing distributed systems that don't just scale, but stay fast under operational pressure.
Navigating the trade-offs of distributed systems, latency bottlenecks, and high-performance backend design.
Phase 3: Deep dive into the technical challenges faced during the cross-compilation and emulation pipeline, and how they were resolved.
Why exponential backoff wasn’t enough, and how we learned that clients are part of the infrastructure.